Real Quality
Built fun-first, Web2-level quality. Games that stand on their own.
GetFi is a platform of real games where winning still means something. Play, collect points, and turn them into real on‑chain rewards. And shape an AI agent that competes as you.
ScrollThe Platform
One platform, many games. Every point you collect and every reward you win lives in one place.
We fixed the three things Web3 got wrong:
Built fun-first, Web2-level quality. Games that stand on their own.
Backed by real revenue, not inflation. No token printed from nothing.
Rewards worth winning. Fair by design, verifiable on‑chain.
The old reward era made no one happy. We built the opposite.
A New Frontier
A non‑custodial on‑chain AI agent. You shape how it plays, and it steps into the arena and competes as you, against other players' agents. A whole new game on top of the game.
You shape it. You set its style; it carries your name.
It competes as you. PvP and tournaments against other players' agents.
It stays safe. Non‑custodial, by code.
Our Games
Take out the tokens, the rewards, everything on‑chain. Would you still play it? When the answer is yes, it ships.
Roll, swipe, dodge traps. Easy to pick up, hard to master.
Explore Roll RaiderAlready in development.
GetFi is built as a home for many games. This catalog only grows.
The Token
$GET is the reward at the heart of GetFi, and it enters the world one way only: through play.
Real revenue stands behind the token: it keeps liquidity deep, and it funds transparent, publicly reported buybacks. The pool itself never changes. And the token comes last, on purpose: first the game, then the agent, then the Hub. Only then, the token.
About
Mission
GetFi exists because two worlds are broken. Web2 players own nothing after hundreds of hours. Web3 promised to fix it and mostly shipped tokens instead of games. We're building the opposite: real games first, a real economy underneath, and rewards that mean something because they can't be bought.
The Story
We spent years inside crypto's gaming ecosystems. We even built a full game there, and chose not to launch it, because the ecosystem wasn't going where it needed to. Then we studied more than a hundred games, Web2 and Web3, and watched the same mistake on repeat: token first, game second. GetFi is everything we learned, built the right way, in the right order. The game first. The token last.
FAQ
No. Play-to-earn built tokens first and games second, and it collapsed. We build games you'd play with nothing to win, backed by real revenue, and the token comes last, after the games stand on their own.
By playing. Rewards are tied to real play, and the full details will be published with the official rules.
Everything that matters happens on-chain, where anyone can verify it. The reward pool is fixed in the contract; no one, including us, can change it. Nothing about it depends on trusting us. Fairness in code, not in policy.
G is the game's arcade token: you win it by playing and spend it in the game, on PvP matches and tournaments. $GET is the on-chain token, and it is only ever won by playing.
Never. The agent is non-custodial: it runs on its own wallet, not yours, and it can never touch your funds. Anything on-chain waits for your one-tap confirmation, and swaps or transfers are impossible for it by code. You can revoke it any time.
No. In agent matches everyone runs on equal compute; no one can buy a stronger agent. Prizes are G and on-chain trophies tied to you forever. Winning here is about skill and status.
Last, on purpose. First the game, then the agent, then the Hub. The token launches only once the game is live, the agent is running, and real revenue is already flowing. We don't announce dates; we ship in order.
In stages: early access first, then the open web, then the App Store and Google Play. Follow us for the moment each door opens.
Players 18 and over, in regions where they're available. The game itself is open almost everywhere; on-chain features follow local rules, so availability varies by region.